Fri May 15, 2020 9:54 pm
Ok, then: in the Star Wars arcade video game, there are ten early levels in which you learn to navigate/avoid/shoot various architectural features of the Death Star. Then, starting with Level 11, the trench in which the difficult portion of the level takes place is constructed randomly from segments of the first 10 trenches. Composers - especially TV composers - do much the same thing, by constructing scene music from bits and pieces of their other compositions. Characters even get recurring thematic identities in the music (something I dislike).
Yes, fear not, I do have a point.
It should be possible for whoever composes the music for television series to use a program to 'compose' episode music from a library of phrases and moods that have already been used on the show. This would greatly reduce the role of the musicians, but they could still be employed individually to record tracks that would be blended into something that has at least a nodding acquaintance with orchestral music. Would it be as good as the way it's been done until now? No. Would this still be music for a TV show? Yes, indeed. If you listen to the scene music on the original ST, it is made up of a not very large number of phrases and passages, reassembled to suit the episode. It got expanded over the run of the series, the best example being the chase music from "Doomsday Machine," which afterwards was used for just about every scene involving a chase or battle...
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